Team Flying Vectors

Friday, June 16, 2006

Final Animation

The end of the quarter has come and gone so it is time to post the final animation. Final in the sense that it is everything we have completed during our three month quarter, starting from story outlines to polished animation. Some of the animation is incomplete and still needs to be polished but there are a few scenes where the animation fully polished. Although we won't be able to work together in a class again, we plan on continuing to slowly complete this film in our own free time so be sure to check back for updates in the future.

45 MB Quicktime Movie (Quicktime 7 required)

Large Version (640 x 480) - 194 MB Quicktime Movie

Wednesday, May 31, 2006

The New Animatic

Here is what our animatic looks like when we put the blocking passes into our 3D animatic. Enjoy!

Matt's new blocking video

Here is Matt's blocking pass for the scene Chase.

Cut: Murray Recovers
4 MB Quicktime Movie (Quicktime 7 required)

Cut: Chase
10 MB Quicktime Movie (Quicktime 7 required)

Charles's new blocking video

Here is Charles's blocking pass for the Exploration scene

Cut: Murray runs out.
1 MB Quicktime Movie (Quicktime 7 required)

Cut: Murray explores/examines box.

11 MB Quicktime Movie (Quicktime 7 required)

Jesse's new blocking video

Here is Jesse's blocking for the Push Mower scene.


11 MB Quicktime Movie (Quicktime 7 required)

Tuesday, May 23, 2006

Ads

Here is the ad for the side of the delivery truck.....






















and here is the newspaper that arrives at a convenient moment to help Murray find a solution to his troubles.




















The headlines should be fairly familiar references for those in our class.

Saturday, May 20, 2006

Well, That didn't work

Failed attempt at replacing Murray's body with the updated rigged version.
At least we know what would happen if the mower caught him



Update: Had to use merge to import without any "issues". I think we lost all the work Matt did with physique but I think there is a way to save and load in the vertex weighting level.. Hopefully. The other option is merging *everything* from the scene into Murray's final rigging max file. We'll see.

Tuesday, May 16, 2006

3D Animatic Render Guide

Here is a copy of the 3D animatic render guide. This should help us stay sane when we try to render and will help us figure out where the cuts are at in the timeline.

3D Animatic Render Guide

Monday, May 15, 2006

3D Animatic

Over the weekend we created our 3D animatic. Some of the cuts and timing need a bit of work but this is the first draft of what the final film will be. There are few elements like the delivery box, houses, tree foliage, grass and MowMaster colors that are not finished yet and will have to be completed later if we have the time.

Friday, May 12, 2006

Schedules

Here are links to the schedules for each week that we all have planned out.

Week 5 April 23-29
Week 7 May 7-13
Week 9 May 21-27

Shot Progress Chart

Last updated: May 16th, 2006