Wednesday, May 31, 2006
Here is what our animatic looks like when we put the blocking passes into our 3D animatic. Enjoy!
Matt's new blocking video
Here is Matt's blocking pass for the scene Chase.
Cut: Murray Recovers
Cut: Chase
Cut: Murray Recovers
4 MB Quicktime Movie (Quicktime 7 required)
Cut: Chase
10 MB Quicktime Movie (Quicktime 7 required)
Charles's new blocking video
Here is Charles's blocking pass for the Exploration scene
Cut: Murray runs out.
Cut: Murray explores/examines box.
Cut: Murray runs out.
Cut: Murray explores/examines box.
11 MB Quicktime Movie (Quicktime 7 required)
Tuesday, May 23, 2006
Saturday, May 20, 2006
Well, That didn't work
Failed attempt at replacing Murray's body with the updated rigged version.
At least we know what would happen if the mower caught him
Update: Had to use merge to import without any "issues". I think we lost all the work Matt did with physique but I think there is a way to save and load in the vertex weighting level.. Hopefully. The other option is merging *everything* from the scene into Murray's final rigging max file. We'll see.
At least we know what would happen if the mower caught him
Update: Had to use merge to import without any "issues". I think we lost all the work Matt did with physique but I think there is a way to save and load in the vertex weighting level.. Hopefully. The other option is merging *everything* from the scene into Murray's final rigging max file. We'll see.
Tuesday, May 16, 2006
3D Animatic Render Guide
Here is a copy of the 3D animatic render guide. This should help us stay sane when we try to render and will help us figure out where the cuts are at in the timeline.
3D Animatic Render Guide
3D Animatic Render Guide
Monday, May 15, 2006
3D Animatic
Over the weekend we created our 3D animatic. Some of the cuts and timing need a bit of work but this is the first draft of what the final film will be. There are few elements like the delivery box, houses, tree foliage, grass and MowMaster colors that are not finished yet and will have to be completed later if we have the time.
Friday, May 12, 2006
Schedules
Here are links to the schedules for each week that we all have planned out.
Week 5 April 23-29
Week 7 May 7-13
Week 9 May 21-27
Shot Progress Chart
Last updated: May 16th, 2006
Week 5 April 23-29
Week 7 May 7-13
Week 9 May 21-27
Shot Progress Chart
Last updated: May 16th, 2006
Monday, May 08, 2006
Friday, May 05, 2006
Scene Layouts & Camera Placements
Here are the scene layouts with camera placements. We've strayed a bit from our first storyboard which is a good thing although these are not storyboards but just for scene layout. All the objects are just simple placeholders for the models we are currently building and will be replaced. We'll have those done by Monday so check back for model turntables.